107 lines
2 KiB
Markdown
107 lines
2 KiB
Markdown
Ayin 👁️🗨️
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-------
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Programming language and games in 1 week inspired by Langjam Gamejam.
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This is hackaton code. Don't expect much.
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## Main ideas
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- Tiny procedural language specifically for gamedev
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- Wrapped by a game framework
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- Only user input is controller input (or specific keyboard keys)
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- Basic types: int, float, string, char, bool, objects, arrays, first-class functions
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- if, loop, break, return
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- ✨Live code reload✨
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## Basic example
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```rs
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let migrate = fn(state) {
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state
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}
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let setup = fn() {
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return {
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.color: {
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.r: 0,
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.g: 0,
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.b: 100,
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},
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}
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}
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let update = fn(state, input) {
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let x = if input.gamepad1.dpad.up { 1 } else { 0 } + if input.gamepad1.dpad.down { -1 } else { 0 }
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let new_blue = state.color.b + x
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state.color.b = min(255, max(0, new_blue))
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}
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let draw = fn(state) {
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frame_clear(state.color.r, state.color.g, state.color.b)
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}
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let min = fn(a,b) {
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if a < b {
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a
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} else {
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b
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}
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}
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let max = fn(a,b) {
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if a < b {
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b
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} else {
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a
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}
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}
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```
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## Program interface
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A program is consists of 4 functions.
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- `let setup = fn() -> state` - create a state object for your program. Runs at the start of the program.
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- `let update = fn(state, input)` - update the state using user inputs at each game loop cycle.
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- `let draw = fn(state)` - draw the state to the screen at the end of each game loop cycle.
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- `let migrate = fn(state) -> state'` - update the game state to a new start, runs on live reloading.
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### Live reloading
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- Live code reloading watches the file for changes and updates the code between game loop cycles while keeping the state.
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- The `migrate` function is used to migrate the state value for when the structure of the state changes.
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## Build instructions
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### Non-web
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To run There-she-is:
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```
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make run
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```
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On Fedora, required for hot code reloading:
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```
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sudo dnf install systemd-devel
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```
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### WASM
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Requires to build for wasm:
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```
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rustup target add wasm32-unknown-unknown
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```
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```
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make wasm
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```
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Go to `html/` and start a web server.
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