ayin/readme.md
2025-12-19 22:24:38 +02:00

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Ayin
----
- Tiny, procedural, gamedev
- only user input is controller input
- Live code reload
- int, float, string, char, bool, key
- arrays and maps
- variables and functions
- if, loop, continue, break, return
- function call
- first class functions
```
let setup = fn() {
return {
.player: { .position: { .x: 10, .y: 20 }, },
};
};
let update = fn(state, events) {
let new = 100;
state.player.position.x = new;
return state;
};
let draw = fn(frame, state) {
frame.clear(0,0,0);
};
let migrate = fn(state) {
return { .player: { .pos: state.player.position } };
};
```
- dynamic software updating could occur every frame
- user might be required to migrate the state (migrate function is hashed and only applied on updates when it is changed)
## Build instructions
### WASM
```
rustup target add wasm32-unknown-unknown
```
```
make wasm
```