800 B
800 B
Ayin
- Tiny, procedural, gamedev
- only user input is controller input
- Live code reload
- int, float, string, char, bool
- arrays and objects
- variables and functions
- if, loop, break, return
- function calls
- first class functions
let setup = fn() {
return {
.player: { .position: { .x: 10, .y: 20 }, },
}
}
let update = fn(state, events) {
let new = 100
state.player.position.x = new
state
}
let draw = fn(frame, state) {
frame_clear(0,0,0)
}
let migrate = fn(state) {
state
}
- dynamic software updating could occur every frame
- user might be required to migrate the state (migrate function is hashed and only applied on updates when it is changed)
Build instructions
WASM
rustup target add wasm32-unknown-unknown
make wasm