ayin/readme.md
2025-12-25 00:44:45 +02:00

105 lines
2 KiB
Markdown

Ayin 👁️‍🗨️
-------
Programming language and games in 1 week inspired by Langjam Gamejam.
## Main ideas
- Tiny procedural language specifically for gamedev
- Wrapped by a game framework
- Only user input is controller input (or specific keyboard keys)
- Basic types: int, float, string, char, bool, objects, arrays, first-class functions
- if, loop, break, return
- ✨Live code reload✨
## Basic example
```rs
let migrate = fn(state) {
state
}
let setup = fn() {
return {
.color: {
.r: 0,
.g: 0,
.b: 100,
},
}
}
let update = fn(state, input) {
let x = if input.gamepad1.dpad.up { 1 } else { 0 } + if input.gamepad1.dpad.down { -1 } else { 0 }
let new_blue = state.color.b + x
state.color.b = min(255, max(0, new_blue))
}
let draw = fn(state) {
frame_clear(state.color.r, state.color.g, state.color.b)
}
let min = fn(a,b) {
if a < b {
a
} else {
b
}
}
let max = fn(a,b) {
if a < b {
b
} else {
a
}
}
```
## Program interface
A program is consists of 4 functions.
- `let setup = fn() -> state` - create a state object for your program. Runs at the start of the program.
- `let update = fn(state, input)` - update the state using user inputs at each game loop cycle.
- `let draw = fn(state)` - draw the state to the screen at the end of each game loop cycle.
- `let migrate = fn(state) -> state'` - update the game state to a new start, runs on live reloading.
### Live reloading
- Live code reloading watches the file for changes and updates the code between game loop cycles while keeping the state.
- The `migrate` function is used to migrate the state value for when the structure of the state changes.
## Build instructions
### Non-web
To run There-she-is:
```
make run
```
On Fedora, required for hot code reloading:
```
sudo dnf install systemd-devel
```
### WASM
Requires to build for wasm:
```
rustup target add wasm32-unknown-unknown
```
```
make wasm
```
Go to `html/` and start a web server.