A simple procedural language with hot code reloading
| assets/fonts | ||
| src | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| LICENSE | ||
| Makefile | ||
| readme.md | ||
| rustfmt.toml | ||
Ayin
- Tiny, procedural, gamedev
- only user input is controller input
- Live code reload
- int, float, string, char, bool, key
- arrays and maps
- variables and functions
- if, loop, continue, break, return
- function call
- first class functions
let setup = fn() {
return {
.player: { .position: { .x: 10, .y: 20 }, },
};
};
let update = fn(state, events) {
return state;
};
let draw = fn(frame, state) {
frame.clear(0,0,0);
};
let migrate = fn(state) {
return { .player: { .pos: state.player.position } };
};
- dynamic software updating could occur every frame
- user might be required to migrate the state (migrate function is hashed and only applied on updates when it is changed)
Build instructions
WASM
rustup target add wasm32-unknown-unknown
make wasm