let setup = fn() { return { .color: { .r: random_u8(), .g: random_u8(), .b: random_u8(), }, .rect: { .dimensions: { .x: 100, .y: 100, .w: 100, .h: 100, }, .color: { .r: random_u8(), .g: random_u8(), .b: random_u8(), }, }, }; } let update = fn(state, input) { let delta = get_frame_time(); return state; } let draw = fn(state) { frame_clear(state.color.r, state.color.g, state.color.b); draw_rectangle(state.rect.dimensions, state.rect.color); }