gamepad
This commit is contained in:
parent
eafed4f9ed
commit
792cbd030d
4 changed files with 441 additions and 6 deletions
326
Cargo.lock
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326
Cargo.lock
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@ -23,6 +23,23 @@ version = "0.2.21"
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@ -107,6 +125,18 @@ version = "1.3.2"
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@ -173,6 +209,22 @@ dependencies = [
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@ -242,6 +294,12 @@ dependencies = [
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|
||||
[[package]]
|
||||
name = "windows-interface"
|
||||
version = "0.58.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "053c4c462dc91d3b1504c6fe5a726dd15e216ba718e84a0e46a88fbe5ded3515"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-link"
|
||||
version = "0.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f0805222e57f7521d6a62e36fa9163bc891acd422f971defe97d64e70d0a4fe5"
|
||||
|
||||
[[package]]
|
||||
name = "windows-result"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1d1043d8214f791817bab27572aaa8af63732e11bf84aa21a45a78d6c317ae0e"
|
||||
dependencies = [
|
||||
"windows-targets",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-strings"
|
||||
version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "4cd9b125c486025df0eabcb585e62173c6c9eddcec5d117d3b6e8c30e2ee4d10"
|
||||
dependencies = [
|
||||
"windows-result",
|
||||
"windows-targets",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
version = "0.59.0"
|
||||
|
|
|
|||
|
|
@ -23,6 +23,7 @@ log = "0.4.27"
|
|||
macroquad = "0.4.14"
|
||||
lyn = "0.1.0"
|
||||
chumsky = "0.11.2"
|
||||
gamepads = "0.1.7"
|
||||
|
||||
[dev-dependencies]
|
||||
insta = "1.44.3"
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
use super::types::*;
|
||||
use crate::ast;
|
||||
use crate::interpret;
|
||||
use gamepads;
|
||||
use macroquad::prelude::*;
|
||||
|
||||
pub async fn setup(code: ast::Program) -> State {
|
||||
|
|
@ -25,6 +26,7 @@ pub async fn setup(code: ast::Program) -> State {
|
|||
assets: Assets { font },
|
||||
state,
|
||||
game_state,
|
||||
gamepads: gamepads::Gamepads::new(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -62,10 +64,43 @@ pub async fn migrate(mut state: State, code: ast::Program) -> State {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn update(_state: &mut State, events: Events) {}
|
||||
pub fn update(_state: &mut State, input: Input) {}
|
||||
|
||||
pub fn fetch_events() -> Events {
|
||||
Events(vec![])
|
||||
pub fn fetch_events(state: &mut State) -> Input {
|
||||
state.gamepads.poll();
|
||||
let mut input = Input::new();
|
||||
|
||||
for gamepad in state.gamepads.all() {
|
||||
// action buttons
|
||||
input.gamepad1.buttons.a = gamepad.is_currently_pressed(gamepads::Button::ActionRight);
|
||||
input.gamepad1.buttons.b = gamepad.is_currently_pressed(gamepads::Button::ActionDown);
|
||||
input.gamepad1.buttons.x = gamepad.is_currently_pressed(gamepads::Button::ActionUp);
|
||||
input.gamepad1.buttons.y = gamepad.is_currently_pressed(gamepads::Button::ActionLeft);
|
||||
|
||||
// dpad
|
||||
input.gamepad1.dpad.left = gamepad.is_currently_pressed(gamepads::Button::DPadLeft);
|
||||
input.gamepad1.dpad.right = gamepad.is_currently_pressed(gamepads::Button::DPadRight);
|
||||
input.gamepad1.dpad.up = gamepad.is_currently_pressed(gamepads::Button::DPadUp);
|
||||
input.gamepad1.dpad.down = gamepad.is_currently_pressed(gamepads::Button::DPadDown);
|
||||
|
||||
// shoulders
|
||||
input.gamepad1.shoulders.l1 =
|
||||
gamepad.is_currently_pressed(gamepads::Button::FrontLeftUpper);
|
||||
input.gamepad1.shoulders.r1 =
|
||||
gamepad.is_currently_pressed(gamepads::Button::FrontRightUpper);
|
||||
|
||||
input.gamepad1.shoulders.l2 = gamepad.left_trigger();
|
||||
input.gamepad1.shoulders.r2 = gamepad.right_trigger();
|
||||
|
||||
// sticks
|
||||
input.gamepad1.left_stick.x = gamepad.left_stick_x();
|
||||
input.gamepad1.left_stick.y = gamepad.left_stick_y();
|
||||
|
||||
input.gamepad1.right_stick.x = gamepad.right_stick_x();
|
||||
input.gamepad1.right_stick.y = gamepad.right_stick_y();
|
||||
break;
|
||||
}
|
||||
input
|
||||
}
|
||||
|
||||
pub fn draw(state: &State) {
|
||||
|
|
|
|||
|
|
@ -6,14 +6,89 @@ pub struct State {
|
|||
pub assets: Assets,
|
||||
pub state: interpret::types::State,
|
||||
pub game_state: ast::Value,
|
||||
pub gamepads: gamepads::Gamepads,
|
||||
}
|
||||
|
||||
pub struct Assets {
|
||||
pub font: Font,
|
||||
}
|
||||
|
||||
pub struct Event {}
|
||||
pub struct Events(pub Vec<Event>);
|
||||
pub struct Input {
|
||||
pub gamepad1: Gamepad,
|
||||
}
|
||||
|
||||
impl Input {
|
||||
pub fn new() -> Input {
|
||||
Input {
|
||||
gamepad1: Gamepad {
|
||||
buttons: Buttons {
|
||||
a: false,
|
||||
b: false,
|
||||
x: false,
|
||||
y: false,
|
||||
},
|
||||
dpad: DPad {
|
||||
left: false,
|
||||
right: false,
|
||||
up: false,
|
||||
down: false,
|
||||
},
|
||||
left_stick: Stick { x: 0., y: 0. },
|
||||
right_stick: Stick { x: 0., y: 0. },
|
||||
shoulders: Shoulders {
|
||||
l1: false,
|
||||
r1: false,
|
||||
l2: 0.,
|
||||
r2: 0.,
|
||||
},
|
||||
menu: Menu {
|
||||
start: false,
|
||||
menu: false,
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Gamepad {
|
||||
pub buttons: Buttons,
|
||||
pub dpad: DPad,
|
||||
pub left_stick: Stick,
|
||||
pub right_stick: Stick,
|
||||
pub shoulders: Shoulders,
|
||||
pub menu: Menu,
|
||||
}
|
||||
|
||||
pub struct Buttons {
|
||||
pub a: bool,
|
||||
pub b: bool,
|
||||
pub x: bool,
|
||||
pub y: bool,
|
||||
}
|
||||
|
||||
pub struct DPad {
|
||||
pub left: bool,
|
||||
pub right: bool,
|
||||
pub up: bool,
|
||||
pub down: bool,
|
||||
}
|
||||
|
||||
pub struct Stick {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
}
|
||||
|
||||
pub struct Shoulders {
|
||||
pub l1: bool,
|
||||
pub r1: bool,
|
||||
pub l2: f32,
|
||||
pub r2: f32,
|
||||
}
|
||||
|
||||
pub struct Menu {
|
||||
pub start: bool,
|
||||
pub menu: bool,
|
||||
}
|
||||
|
||||
pub const SCALE: i32 = 4;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue