readme
This commit is contained in:
parent
bb5a24fa2b
commit
690c600941
2 changed files with 124 additions and 28 deletions
41
games/basic.ayin
Normal file
41
games/basic.ayin
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
let migrate = fn(state) {
|
||||
state
|
||||
}
|
||||
|
||||
let setup = fn() {
|
||||
return {
|
||||
.color: {
|
||||
.r: 0,
|
||||
.g: 0,
|
||||
.b: 100,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
let update = fn(state, input) {
|
||||
let x = if input.gamepad1.dpad.up { 1 } else { 0 } + if input.gamepad1.dpad.down { -1 } else { 0 }
|
||||
|
||||
let new_blue = state.color.b + x
|
||||
|
||||
state.color.b = min(255, max(0, new_blue))
|
||||
}
|
||||
|
||||
let draw = fn(state) {
|
||||
frame_clear(state.color.r, state.color.g, state.color.b)
|
||||
}
|
||||
|
||||
let min = fn(a,b) {
|
||||
if a < b {
|
||||
a
|
||||
} else {
|
||||
b
|
||||
}
|
||||
}
|
||||
|
||||
let max = fn(a,b) {
|
||||
if a < b {
|
||||
b
|
||||
} else {
|
||||
a
|
||||
}
|
||||
}
|
||||
111
readme.md
111
readme.md
|
|
@ -1,46 +1,99 @@
|
|||
Ayin
|
||||
----
|
||||
Ayin 👁️🗨️
|
||||
-------
|
||||
|
||||
Programming language and games in 1 week inspired by Langjam Gamejam.
|
||||
|
||||
- Tiny, procedural, gamedev
|
||||
- only user input is controller input
|
||||
- Live code reload
|
||||
- int, float, string, char, bool
|
||||
- arrays and objects
|
||||
- variables and functions
|
||||
## Main ideas
|
||||
|
||||
- Tiny procedural language specifically for gamedev
|
||||
- Wrapped by a game framework
|
||||
- Only user input is controller input (or specific keyboard keys)
|
||||
- Basic types: int, float, string, char, bool, objects, arrays, first-class functions
|
||||
- if, loop, break, return
|
||||
- function calls
|
||||
- first class functions
|
||||
- ✨Live code reload✨
|
||||
|
||||
```
|
||||
let setup = fn() {
|
||||
return {
|
||||
.player: { .position: { .x: 10, .y: 20 }, },
|
||||
}
|
||||
}
|
||||
|
||||
let update = fn(state, events) {
|
||||
let new = 100
|
||||
state.player.position.x = new
|
||||
state
|
||||
}
|
||||
|
||||
let draw = fn(frame, state) {
|
||||
frame_clear(0,0,0)
|
||||
}
|
||||
## Basic example
|
||||
|
||||
```rs
|
||||
let migrate = fn(state) {
|
||||
state
|
||||
}
|
||||
|
||||
let setup = fn() {
|
||||
return {
|
||||
.color: {
|
||||
.r: 0,
|
||||
.g: 0,
|
||||
.b: 100,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
let update = fn(state, input) {
|
||||
let x = if input.gamepad1.dpad.up { 1 } else { 0 } + if input.gamepad1.dpad.down { -1 } else { 0 }
|
||||
|
||||
let new_blue = state.color.b + x
|
||||
|
||||
state.color.b = min(255, max(0, new_blue))
|
||||
}
|
||||
|
||||
let draw = fn(state) {
|
||||
frame_clear(state.color.r, state.color.g, state.color.b)
|
||||
}
|
||||
|
||||
let min = fn(a,b) {
|
||||
if a < b {
|
||||
a
|
||||
} else {
|
||||
b
|
||||
}
|
||||
}
|
||||
|
||||
let max = fn(a,b) {
|
||||
if a < b {
|
||||
b
|
||||
} else {
|
||||
a
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- dynamic software updating could occur every frame
|
||||
- user might be required to migrate the state (migrate function is hashed and only applied on updates when it is changed)
|
||||
|
||||
|
||||
## Program interface
|
||||
|
||||
A program is consists of 4 functions.
|
||||
|
||||
- `let setup = fn() -> state` - create a state object for your program. Runs at the start of the program.
|
||||
- `let update = fn(state, input)` - update the state using user inputs at each game loop cycle.
|
||||
- `let draw = fn(state)` - draw the state to the screen at the end of each game loop cycle.
|
||||
- `let migrate = fn(state) -> state'` - update the game state to a new start, runs on live reloading.
|
||||
|
||||
### Live reloading
|
||||
|
||||
- Live code reloading watches the file for changes and updates the code between game loop cycles while keeping the state.
|
||||
- The `migrate` function is used to migrate the state value for when the structure of the state changes.
|
||||
|
||||
## Build instructions
|
||||
|
||||
### Non-web
|
||||
|
||||
To run There-she-is:
|
||||
|
||||
```
|
||||
make run
|
||||
```
|
||||
|
||||
On Fedora, required for hot code reloading:
|
||||
|
||||
```
|
||||
sudo dnf install systemd-devel
|
||||
```
|
||||
|
||||
### WASM
|
||||
|
||||
Requires to build for wasm:
|
||||
|
||||
```
|
||||
rustup target add wasm32-unknown-unknown
|
||||
```
|
||||
|
|
@ -48,3 +101,5 @@ rustup target add wasm32-unknown-unknown
|
|||
```
|
||||
make wasm
|
||||
```
|
||||
|
||||
Go to `html/` and start a web server.
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue